Discworld Noir, developed by Perfect Entertainment and published by GT Interactive, is the third game to be based on the novels of that series by Terry Pratchett. The books have a certain dark depth to them, as does this game; the script of the book is used as a backdrop to this individual tale but does not give too many clues away for the sophisticated and authentic noir story found within.
As expected, all of the pulp fiction narratives are here, as well as the assorted cliches of busty blondes, dirty detective, dark streets and double-crossing citizens. However, a major part of this interesting game is the music and how it is used. Its variety gives the game a life of its own, one that rises above the story and its limited script and gives the whole proceeding a depth that makes it worth playing.
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You play as the character Lawton, a private investigator who is called in to solve a mystery. It's all point-and-click after the introductory sequences and yet a novel and unique approach has been taken regarding the storing and future use of clues; they are automatically written into a notebook for using in interrogation or solving the various challenging puzzles throughout the game.
If you're a big fan of this adventure genre, the game will give you many hours of fun and intrigue. If you're an aficionado of Terry Pratchett and his work, then the elements of Discworld Noir will give you a familiar buzz, although a true fanatic may not agree with the way in which the city of Ankh Morpork is portrayed here. Having said that, there is plenty of plotlines, intrigue, 3D graphical excellence and gameplay to keep almost everyone happy.
Discworld Noir is the third and last PC game based on Terry Pratchett's popular fantasy universe. It is also my most favorite, even though Rincewind (the hero from the other two games) is nowhere to be found, and light-hearted humor has been replaced by forboding atmosphere and shady characters. The one thing that Discworld Noir has in common with its predecessors, though, is the sharp British wit... and droning dialogues that seem to take forever.
In a refreshing break from the recent trend of 3D adventures, Discworld Noir is a traditional third-person adventure with a few novel twists. In addition to the standard point-and-click interface, you have a notebook that contains a list of suspects and clues. You can use the clues and suspects' names just like any other inventory item: by clicking on its name, then clicking on something else in the environment that you think relates to it. If the two things are related, you will gain new insights that often lead to new clue(s) appearing in the notebook. This way of simulating the deductive process is highly effective, and fool-proof -- since there are dozens of names and locations, it is nearly impossible to deduce new leads by simple trial-and-error. There are also many other pleasant surprises that keep gameplay fresh and fun, such as a special ability that you also use via the inventory screen, and many unexpected plot twists.
Since you are a P.I., it only makes sense that you will spend a lot of time talking to suspects. Unfortunately, this is one of the game's few weaknesses. While most of the conversation is witty, they are also excessively long -- not unlike the previous two Discworld games. The same criticism also applies to most of the cut-scenes, which end up being mere showcases of the game's 3D effects rather than integral to the plot. The voice acting is also overdone, although it is somewhat appropriate for the game's tongue-in-cheek noir style.
Despite all my nitpickings about the weak use of multimedia, though, Discworld Noir is an excellent adventure. Its interesting plot and characters, great interface, and challenging puzzles really brings Lewton's world to life, and make the game's weaknesses seem trivial. Similar to Adventuresoft's Feeble Files, all 3 CDs of the game are packed with a lot of solid gameplay and great plot development. A must-have!
People who downloaded Discworld Noir have also downloaded:Discworld 2: Mortality Bytes, Discworld, Blade Runner, Curse of Monkey Island, The, Day Of The Tentacle, Black Dahlia, Dig, The, Escape from Monkey Island
Discworld MUD is a multiplayer, text-based, online game (a MUD, or text MMORPG) based on the Discworld books by Terry Pratchett. On Discworld you will meet many of the characters from those books. Terry's books are humorous fantasy and the game retains the comical, fun feel of the books.
ScummVM is a program which allows you to run certain classic graphical adventure and role-playing games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! ScummVM is a complete rewrite of these games' executables and is not an emulator.
ScummVM supports a huge library of adventures with over 325 games in total. It supports many classics published by legendary studios like LucasArts, Sierra On-Line, Revolution Software, Cyan, Inc. and Westwood Studios. Next to ground-breaking titles like the Monkey Island series, Broken Sword, Myst, Blade Runner and countless other games you will find some really obscure adventures and truly hidden gems to explore.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, macOS, iOS, Android, PS Vita, Switch, Dreamcast, AmigaOS, Atari/FreeMiNT, RISC OS, Haiku, PSP, PS3, Maemo, GCW Zero and many more...
ScummVM has made huge strides in Macromedia Director support. Many Director 3 games are now fully completable, and several Director 4 games are also now playable. 18 new games are officially supported, and we could use your help testing them. We also welcome reports of any other Director games which are fully playable or completable. To test these new games, please use the latest daily build of ScummVM. Any bugs or problems can be reported to the issue tracker.
Please assist us with testing this game. Take your old dusty CD and feed it to the ScummVM. As usual, you will need the latest daily build of ScummVM. If you encounter any bugs or problems during your gameplay, please file them on our issue tracker.
Published in 1987 by Incentive Software Limited, this revolutionary new engine allowed players to explore a solid 3D graphic environment with complete freedom of movement for the very first time in videogame history.
This FAQ is (c) The L-Space Pages (2000)... it can be stored on aBBS, FTP sites, Web sites, and so forth, as long as it is unmodified.Magazines, and Shareware/PD CD manufacturers can put this on theirCD's, as long as I'm asked for permission first. The Discworld Game Faqis also completely unofficial, not officially linked toInfogrames or PerfectEntertainment though Perfect have been veryhelpful in providing bucketloads of handy information about the games.
This is v4.00 of the Discworld Faq, and contains information on theDiscworld Games. This revision, I've added a lot more information aboutthe release third Discworld game, Discworld Noir, including itsapparent abandonment by GT/Infogrames and the now defunct PerfectEntertainment.
The central character to many of the Discworld books (and to boththe games) is Rincewind, a student (relatively speaking) at UnseenUniversity, where wizards learn to be wizards.. usually. He is alsoaccompanied by The Luggage, a somewhat unpredictable mobile trunk, witha large number of feet, and quite a vicious bite.
There are four games, the first is a text adventure 'The Colour ofMagic' available for the Spectrum. The problem is, it's very hard toplay, given you can spend ages trying to figure out the right commandto do something.
The second game, is simply called Discworld, releasedoriginally by Psygnosis / Sony Interactive, andcreated byPerfect Entertainment, which is a point and clickadventure, available (although to a lesser extent at the moment) on PC,PC CDROM, Playstation, and Saturn. It was originally to be calledDiscworld: The Trouble with Dragons, but eventually became just'Discworld'.
The third game is Discworld 2: Missing, presumed... !?, produced again by Perfect Entertainment, and publishedoriginally by Psygnosis. It is a little easier than the original game,but is just as playable.
There's also a fourth game, called Discworld Noir,again created by Perfect Entertainment but this timepublished by GT Interactive, based around the somewhatdarker adventures of Lewton, an ex-watchman and the Discworld'sfirst private detective as he tries to track down a missing person andfinds himself up to his eyeballs in trouble.
There is another avenue open to Discworld fans.. the Discworld MUD.This, is a multi user game, set on the Discworld, will many of thecharacters you will recognise. However, the game actually allows you tocreate your own character, and meet, greet and maim other DWinhabitants.. and other players.. it has a basic text interface, likemost muds, but the atmosphere is still quite good when you know thatthere are typically unpredictable players around. There's a separatesection on this later on.
Ankh-Morpork features heavily in the game. So, many of thepeople/locations will be familiar to anyone who has read even a singleDiscworld book. The locations include the Broken/Mended Drum , theAlchemist's /Alchemist's Alley, The Patricians' Palace, the City Gate(complete with Nobby, Carrot, and Vimes) Unseen University, of course,the Palace, the Shades, the Edge of the Disc, and several others.People who have read the books will be right at home. And if youhaven't read any (why not?), you'll soon catch up.
The game has a similar storyline to 'Guards! Guards!'. Withoutgiving too much away about the book or the game (anyone who has readthe book will know what I mean), the book and the game have a number ofthings in common: 2ff7e9595c
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